Sep 3, 2014

Uncle Ben's - Teach Your Children



Really enjoyed working with Hornet on this 2nd Uncle Ben's spot.

Company: Hornet Inc.
Director: Gabe Askew

My Role: Animator. Sole animator on the previs and final product. Rigged and animated props.

Apr 3, 2014

Uncle Ben's - All Roads



Really enjoyed working with Hornet on this Uncle Ben's spot.

Company: Hornet Inc.
Director: Gabe Askew

My Role: Rigger/Animator. Rigged and animated backgrounds and props. Animated family at dining table.

Sep 18, 2013

Nintendo Pokemon X & Y


I worked on this Pokemon commercial at The Mill. I re-rigged all of the Pokemon characters and animated the 2 shots that take place in the streets.

Aug 2, 2013

The Framework of Riggs

The following blog post is an explanation of how I structured the automated rigging system I wrote in python and PyMEL for Double Fine Productions called Riggs (after the main character Eddie Riggs from Brutal Legend), intended for individuals interested in rigging or character pipelines. Here's a demo of it:



Jun 11, 2013

Playstation 4 - Greatness Awaits


I worked on this Sony Playstation 4 commercial at The Mill. Rigged Killzone vehicles, Spiders, Diablo, Knack, Mechs, skeletons, and some other misc things. Animated Diablo, spiders, mechs, and a hoard of 150 skeletons climbing the base of the ferris wheel.

Apr 30, 2013

Kellogg’s® Froot Loops® "Carl the King Crab"

I worked on this Kellogg’s® Froot Loops® "Carl the King Crab" commercial over at Nathan Love.


For this project I was the Animation Supervisor, overseeing the animation between me and 3 other animators. I animated the last 2 shots with the net. I also rigged and animated props.

Mar 26, 2013

Polly Pocket

I worked on this commercial for Polly Pocket over at Nathan Love. She turns a rainy day into a water slide, FYI.



During this project I was responsible for all the previs, layout, rigging, animation, and character simulations.

Oct 12, 2012

Honey Nut Cheerios

My first freelance gig was a few months ago for this Honey Nut Cheerios thing.  I animated the bear, the camera, and some props.  I had a very pleasant and enjoyable experience with the wonderful guys at Founding Fathers.

Jul 25, 2012

Tools Reel 2012



A fast paced demo of my rigging and animation tools from the last 9 years.

The biggest of which is "Riggs", a modular automated rigging system written in Python/PyMel. At Double Fine the characters go through many stages of change so one of the focuses of this system was to facilitate that change and make it as fluid and simple as possible to make changes to full rigs.

It also had to be simple enough for animators with little rigging experience to use because the studio was too small for dedicated character riggers.

Animation Reel 2012



Samples of my animation work from the past 9 years. Most of it is from the critically acclaimed games of Double Fine Productions. The thing I'm showcasing here is JUST the animation.